POINTERS AND REFERENCES
C/C++
Out Of Town
This content is currently under review.
Please check back later.
C
- Introduction to C
- Basic Syntax and Data Types
- Control Structures
- Functions
- Arrays and Strings
- Pointers
- Structures and Unions
- File Handling
- Input and Output Operations
- File Handling Functions (fopen, fclose, fread, fwrite)
- Reading and Writing Files
- Dynamic Memory Allocation
- Preprocessor Directives
- Advanced Concepts
- Debugging and Troubleshooting
C++
- Introduction to C++
- Basic Syntax and Data Types
- Control Structures
- Functions and Scope
- Function Definition and Declaration
- Parameters, return values, and function overloading
- Scope and visibility of Variables
- Arrays and Strings
- Pointers and References
- Pointers Basics and Memory Management
- Pointer Arithmetic and Dynamic Memory Allocation
- References and their usage
- Object-Oriented Programming (OOP)
- Classes and Objects
- Encapsulation, Inheritance, and Polymorphism
- Constructors, Destructors, and Operator Overloading
- STL (Standard Template Library)
- Containers (vectors, lists, maps, etc.)
- Algorithms (sorting, searching, manipulating data)
- Iterators and their usage
- File Handling in C++
- Exception Handling
- Templates and Generic Programming
- Advanced Topics
- Lambda Expressions
- Multithreading and Concurrency in C++
- Smart Pointers and Memory Management Techniques
- Debugging and Optimisation
- Best Practices and Design Patterns
C++ Databases
- Introduction to Database Connectivity
- SQL (Structured Query Language)
- Understanding SQL basics for data manipulation and querying
- Creating, querying, updating, and deleting data using SQL commands
- Database Libraries and APIs
- Database Operations in C++
- ORM (Object-Relational Mapping)
- Understanding ORM frameworks for mapping database objects to C++ objects
- Usage of ORM libraries to simplify database operations in C++
- Database Connectivity Tools
- Data Handling and Retrieval
- Fetching and processing data from databases in C++
- Working with result sets, handling data types, and managing retrieved data
- Database Security
- Basics of database security principles and practices within C++ applications
- Implementing secure database interactions from C++ code
C++ Internet
- Networking Basics
- Fundamentals of networking protocols (TCP/IP, UDP, HTTP, etc.)
- Socket programming in C++ for network communication
- HTTP Requests and Responses
- Client-Server Communication
- Developing client-server applications in C++
- Building communication protocols between clients and servers
- Web APIs and RESTful Services
- Consuming web APIs and RESTful services using C++
- Handling JSON or XML data retrieved from web services
- Web Scraping
- Extracting data from websites using C++
- Techniques for parsing HTML and extracting specific information
- Asynchronous Programming
- Asynchronous I/O operations for handling multiple network requests concurrently
- Using asynchronous libraries or frameworks for efficient networking
- Websockets and Real-time Communication
- Implementing websockets for real-time bidirectional communication
- Creating chat applications or real-time data streaming in C++
- Security in Networked Applications
- Basics of secure communication protocols (HTTPS, SSL/TLS)
- Implementing encryption and secure communication practices in C++ networking
- Handling Errors and Timeouts
- Implementing error handling and timeout mechanisms in network communication
- Dealing with network interruptions and handling retries
- Internet of Things (IoT)
- Using C++ for IoT applications and device communication
- Integrating embedded systems with internet connectivity
C++ Graphics & Multimedia
- Graphics Libraries
- Introduction to graphics libraries for C++ (e.g., OpenGL, DirectX)
- Understanding the basics of 2D and 3D graphics rendering
- GUI Frameworks
- Using GUI frameworks such as Qt, GTK, or wxWidgets in C++ applications
- Designing user interfaces and application windows
- Widgets and Controls
- Implementing various GUI elements (buttons, text boxes, checkboxes, etc.) using libraries or frameworks
- Handling user interactions with GUI controls
- Event Handling
- Responding to user input events (clicks, key presses, mouse movements) in GUI applications
- Writing event-driven code for interactive interfaces
- Drawing and Painting
- Implementing custom drawing and painting functionalities in GUI applications
- Drawing shapes, lines, and custom graphics on GUI components
- Layout Management
- Managing layout and positioning of GUI components within windows or panels
- Using layout managers for responsive UI design
- Animation and Multimedia
- Incorporating animations and multimedia elements (audio, video) into GUI applications
- Handling multimedia playback and synchronisation
- Graphical Effects and Transitions
- Implementing graphical effects (transitions, fades, animations) for enhanced user experience
- Using libraries or techniques to create visual effects in GUI applications
- Cross-Platform GUI Development
- Developing GUI applications that run on multiple platforms (Windows, macOS, Linux)
- Utilising cross-platform GUI frameworks for compatibility
- Game Development with C++
- Introduction to game development using C++
- Basics of game engines or libraries for creating interactive games
C++ Device Driver Development
- Understanding Device Drivers
- Basics of device drivers and their role in operating systems
- Types of device drivers (character drivers, block drivers, network drivers, etc.)
- Operating System Internals
- Understanding operating system architecture relevant to driver development
- Kernel-space and user-space differentiation
- Device Driver Models
- Reviewing driver models (Windows Driver Model - WDM, Linux Device Model)
- Kernel-level and user-level driver interactions
- Driver Development Environment Setup
- Setting up development environments and tools for driver development
- SDKs (Software Development Kits) and frameworks specific to driver development
- Driver APIs and Interfaces
- Interfacing with operating system APIs for driver communication
- Device-specific APIs and protocols for interaction
- Driver Installation and Loading
- Installation and loading processes for drivers in different operating systems
- Handling driver installation, initialisation, and setup
- Driver Debugging and Testing
- Debugging techniques for driver code (kernel debugging tools, logs, etc.)
- Testing drivers in simulated environments and real hardware
- Interrupt Handling and Synchronisation
- Working with interrupts and interrupt service routines (ISRs)
- Synchronisation mechanisms for concurrency and thread safety
- Kernel Module Development
- Developing kernel modules in C/C++ for specific functionalities
- Dynamic loading and unloading of kernel modules
- Hardware Interaction and I/O Operations
- Security and Stability
C++ Embedded Systems
- Introduction to Embedded Systems
- Understanding embedded systems and their applications
- Characteristics and constraints of embedded systems
- Microcontrollers and Microprocessors
- Overview of microcontrollers (MCUs) and microprocessors (MPUs)
- Selection and comparison of different MCU/MPU architectures
- Embedded C/C++ Programming Basics
- Hardware Abstraction Layer (HAL)
- Developing HAL for interfacing with hardware peripherals
- Writing drivers for sensors, actuators, and other peripherals
- Real-Time Operating Systems (RTOS)
- Introduction to RTOS for embedded systems
- Task scheduling, synchronisation, and communication in RTOS environments
- Interrupt Handling and Low-Level I/O
- Working with interrupts and handling interrupt service routines (ISRs)
- Low-level I/O operations and hardware interaction
- Memory Management and Optimisation
- Memory management techniques in embedded systems
- Code optimisation for size and performance constraints
- Embedded System Design Patterns
- Design patterns and best practices for embedded systems development
- Reusable design strategies for embedded applications
- Development Tools and Environments
- Embedded development toolchains, IDEs, and debuggers
- Simulators and emulators for testing embedded systems
- Interfacing with Sensors and Actuators
- Techniques for interfacing sensors (like temperature sensors, accelerometers, etc.) and actuators (motors, relays, etc.)
- Protocols for communication (I2C, SPI, UART) in embedded systems
- Power Management and Energy Efficiency
- Power-aware programming and energy-saving techniques in embedded systems
- Techniques for optimising power consumption